Flappy
Flappy Bird but Worse.
There was supposed to be a Score mechanic but I guess Unity didn't like my text object so you'll have to just count the pipes yourself or use a timer if you care about stuff like that
Published | 18 days ago |
Status | Released |
Platforms | HTML5 |
Author | RhyanSvira |
Made with | Unity |
Comments
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I wish the player fell faster as it seems overly difficult, and sometimes impossible. It would be nice if the background contrasted the gameobjects too. Good work overall.
I feel like adding some gravity to the game (like Flappy Bird) could open up some more tricks like driving when a column is really low on the screen, and possibly adding some scoring system whenever you pass by a column. (Lol kinda like Flappy Bird but learning to do these features could be helpful for other games as well). Would love some visuals to it as free assets would be fine as placeholders.
Though it was enjoyable and great you figured out how to have it infinitely generate from the left!
Very Addicting, but there should be a ceiling
Great game one thing I noticed was that sometimes the player doesn't fall fast enough and clips the top of a pipe. Maybe add some false gravity to force the player down more.
The game mechanic and pipe spawning play very well! The amount the player flaps with each click feels good and the distance between pipes adds a good amount of challenge!
Solid flappy style game. With art and a counter it would be even better (though this wasnt a game art class lol)! The jumping feels good and the pacing feels do-able. Some increase in speed or how tight the jumps are after a certain score could be a fun way to increase difficulty.
Maybe need some more art
pickl!
Physics feel very satisfying, there should be a limit on top like there is on the bottom. Textures and a background would go a long way
I like it! Its basic but the gameplay itself works fine. adding some textures would go a long way, in addition to the scoring you add.